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GAME UI DESIGN
I have worked on graphic elements used in platforms such as mobile apps, computer games, and VR rides.
-Xenoshyft (2015) -
I worked with app developers to create the visuals for mobile games. I coordinate with the developers to storyboard transitions between screens as well as legibility of the graphic elements while adhering to the branding unique to each Title.
Main_Menu_1024_768
Icon graphics designed in illustrator, style treatment in Illustrator. Layout and graphic design by Jeff Yu. Original cover art by another artist working on Xenoshyft. Asset implemented in Unity by another programmer working on the app.
Games_Lobby_1024_768
Icon graphics designed in illustrator, style treatment in Illustrator. Layout and graphic design by Jeff Yu. Original cover art by another artist working on Xenoshyft. Asset implemented in Unity by another programmer working on the app.
Games_List_1024_768
Card art created in photoshop, UI elements created in illustrator with style effects in Photoshop. layout in Photoshop by Jeff Yu. Asset implementation in Unity by programmer working on the app.
- Cosmos Coaster (2018) -
At Pulseworks, I redesigned and implemented the User Interface used in the Cosmos Coaster VR ride. I created the elements using Photoshop and Illustrator, then imported the assets to Unreal Engine where I combined them into a widget. I then animated and set up basic functionality for the interface before handing it off to our lead programmer to complete its integration and implementation.
Cold Temperature UI Concept
Hot Temperature UI Concept
Space Station Level UI
Anomaly Level UI (Removed In Game)
Anomaly Level was cut from the final release of the game to speed the pace up.
Low Earth Orbit UI
Moon Level UI
Venus Level UI
Mars Level UI
Neptune Level UI
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