3D MODELING
Mars basecamp modeled in Maya, textured in substance painter, implemented with level layout and sequencer in Unreal Engine 4 By Jeff Yu
Drone design from kitbash and Maya custom pieces, implemented with level layout and spline path animation with sequencer in Unreal Engine 4 By Jeff Yu
3d Model in Maya, Texturing in substance painter, implementation and level layout in Unreal Engine 4 By Jeff Yu
Drone design from kitbash and Maya custom pieces, implemented with level layout and spline path animation with sequencer in Unreal Engine 4 By Jeff Yu
Windswept Ice using Zbrush and Unreal Engine 4 by Jeff Yu Environment implementation and layout by Orion Cherry
Control room screen UI designed in photoshop, implemented in Unreal Engine 4.Object selection radial particle created in Unreal Engine 4 by Jeff yu Main environment and LEM model by Som Downs
Concept and sketches in Photoshop. Creature and Mayan calendar environment 3d model created in zbrush by Jeff Yu
Helmet and Uniform 3d modeled with Zbrush and Maya, textured with Substance Painter, implemented in Unreal Engine 4 by Jeff Yu
Site Design for the Georgia Aquarium VR Theater Exterior Space Site graphics by Jeff Yu created in Illustrator and Photoshop. Original CAD concept by Lance Dudowski
Site Design for the Georgia Aquarium VR Theater Interior Space Site graphics by Jeff Yu created in Illustrator and Photoshop. Original CAD concept by Lance Dudowski